
You’ll still have all the frames you need to take over the world. So, bring on the super-scaled shadows and animated leaders. You don’t need to ensure perfectly consistent framerates, as even losing a few here and there won’t cause you to die or lose the game. As a turn-based game, there’s a lot more leeway in terms of smooth gameplay.

Unlike some of our performance guides for games like Overwatch or Battlefield 1, we’re a lot less focused on bringing this game in line with a 60 frame-per-second benchmark. As we’ve learned through our performance testing in other games, there are often features that demand performance without using much extra memory, and vice versa. This is a nice addition, as it let gamers who have a video card with only one or two gigabytes of memory get the most out of it.

Presets are handled by two sliders, one for overall detail, and the other for memory usage. We must give kudos to Civilization VI for packing in an exceptional options menu. We have to give kudos to Civilization VI for packing in an exceptional options menu. * The AI receives this Builder after completing its first District.įinally, it is worth noting that in Gathering Storm, city-states will begin the game with Ancient Walls on Immortal and Deity difficulty.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.Īll of the information presented here comes from a forum post on CivFanatics and the game's XML files. cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels.

Since the computer players are not controlled by advanced AI (i.e. In order from lowest to highest, the difficulty levels are as follows: The difficulty level is a game setting in Civilization VI that allows players to compete against AI opponents matched to their skills and desire for challenge.
