

I have the cd of the game (plugin) and the iso but i use the cd to play the game. For audio synchronization either timesync or nothing Posts: 115 Threads: 0 Joined: Sep 2013 The difference is particularly noticeable in the pause menu: Enabling the Frame Buffer Conversion hack results in the banding disappearing, but the characteristic post-processing squares appearing at the top-left corner of the screen.

My mercenaries Playground of Destruction always runs 45 or 40 fps in game. Load that saved game to start the game again with all money and support items previously collected. :)Enjoy ! is there a fix for that or something email me. Your hardware specs - CPU, Graphics Card, Memory, Operating System. Mercenaries: Playground of Destruction is a third-person shooter which takes place in the near future. If anyone wants a workaround for these problems, here are the settings that worked for me: You should be able to find a good value with trial-and-error. Mercenaries Playground of Destruction PS2 GameplayRelease Date: January 10, 2005Platforms: PlayStation 2, Xbox_PCSX2 Settings:Renderer: OpenGL (Hardware)Interlacing (F5): AutoTexture Filtering: Bilinear (PS2)Internal Resolution: 4x NativeAnisotropic Filtering: 16xMipmapping: Basic (Fast)CRC Hack Level: Automatic (Default)_(✓) Enable HW Hacks:(✓) Frame Buffer Conversion_Requested by: King MoDzZ_My PC Specs:CPU: Intel Core i7-4790KGPU: GeForce GTX 1070Ram: 12GBOS: Microsoft Windows 10 Pro_Facebook » » leave a comment and rate it. Outcast rates this game: 5/5 Mercenaries: Playgroud of destruction, this is a game that I enjoyed for hours on end.
