
Above listed changes to defence mechanics decreased importance of rolling in combat.While using Guard Stance Geralt channels an active Quen shield.Monster attacks still cannot be parried with a sword.Geralt and his attackers are no longer bouncing off parry.It changes depending on how many hits you block in a short time and from where does the hit land. It's not a 100% chance to parry and the value is not constant. Geralt automatically parries enemy sword attacks and deflects incoming arrows.Static Guard Stance is no longer required to parry enemy attacks. Geralt can block while moving ( NEW ANIMATIONS ).Added strafing while being locked on an enemy and walking.Up to 50% increase in responsiveness per NPCs animations.Up to 80% increase in responsiveness per Geralt's animations.Just get off my back, alright? I'm as tired as a.

Look, here are the patch notes, and you can download the mod from CPD's REDkit site (registration required). Six weeks without sleep will do that to a person.

As such, his change notes in this mod are as long as. As in, go download this massive sonuvagun right now.Īndrzej Kwiatkowski is a gameplay Designer on The Witcher 3, but he felt that sword'n'spellplay in that game's predecessor wasn't the fluid experience it should/could be. Its primary focus is to remix the way combat works in the game - specifically, "to increase Geralt’s responsiveness and mobility." We've reported on its planned existence recently already, but now we can report on its actual existence. It is not a patch", says the description, sternly. On the other hand, the mod is made by CDP staffers, so it sort of becomes a sort of kind of official update, sort of. Yeah, yeah, people do that for roleplaying games all the time. On the one hand, it's billed merely as a mod for CD Projekt's mostly splendid RPG The Witcher 2. Here's a wee piece of software with an odd status.
